This is Beijing's first immersive destination dedicated to Graphic Novel Adaptation of Liu Cixin's SF Classics (published internationally as the World of Liu Cixin series). It also marks a milestone for FT Culture: our first themed space project to operate beyond the one-year threshold, establishing a new benchmark for sustained immersive experiences in China.

Located in the Central Green Park, Tongzhou District, the center was developed in partnership with Beijing Beitou Cultural Tourism Co., Ltd. The facility occupies a revitalized 2,000-square-meter industrial space—formerly the East Asian Aluminum factory—now transformed into a physical manifestation of science fictional visionary worlds.
Six Works. Five Zones. One Theater.
The experience architecture draws from six canonical titles: The Wandering Earth, Sea of Dreams, Time Migration, Micro Era, The Mountain, and The Devourer. These narratives inform five distinct immersive zones and a panoramic interactive theater, each engineered to translate Liu's cosmic imagination into multi-sensory, participatory environments.
Sea of Dreams
Light refracts through suspended water structures; ambient composition fills the chamber. Visitors inhabit the galaxy alongside the Cryogenic Artist, entering the narrative's central interstellar art encounter. The space has proven especially resonant with photography-minded guests capturing the convergence of speculative fiction and aesthetic design.

The Wandering Earth
Visitors enlist as Earth Guardian Corps operatives, engaging directly with planetary engine control interfaces. Individual assessment of scientific knowledge—embedded throughout the experience design—determines mission outcomes in civilization-preservation scenarios. The zone delivers immersive exposure to the operational scale and collective stakes that define Liu's original narrative.
Time Migration | Micro Era | The Mountain
Three zones, one through-line: deep time and deep space. Environmental simulation, tactile interactive systems, and performed narrative sequences guide visitors through civilizational transitions, evolutionary biology, and extraterrestrial exploration. The pedagogical architecture is explicit—knowledge acquisition through embodied experience, designed for adolescent cognitive engagement.
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The Devourer Theater
The technical and narrative centerpiece. This immersive theater inverts conventional spectatorship: visitors enlist as Earth Guardian Corps combatants, equipped with MR vehicle-mounted targeting systems and integrated into cooperative mission structures. Narrative branching depends on collective performance; outcomes remain genuinely variable. The installation represents our most advanced synthesis of story, physical interaction, and mixed-reality technology to date.

Supplemental programming includes competitive interactive battle systems and motion-capture robotics—extending narrative immersion into kinetic, social play.
Opening Metrics & Positioning
Launch day attendance significantly exceeded projections. The visitor composition proved particularly notable: family units with children exceeded 80% of total admissions, with adolescents and young teens forming the primary engagement cohort.
This demographic distribution validates our tripartite positioning—science fiction, science education, experiential entertainment—as commercially viable and culturally necessary. The model serves transgenerational audiences while delivering structured, location-based learning environments that complement formal education.
At 2,000 square meters, Liu Cixin Sci-Fi Universe Exploration Center is now operational as a sustained platform for family edutainment and science-fiction tourism in Beijing. We anticipate continued iteration on content and technology as the project matures.




